Shapes 3D
3.0
|
Public Member Functions | |
int | nbrSlices () |
abstract PVector | point (float t) |
PVector | tangent (float t) |
PVector | orthogonal (float t) |
boolean | isOpenPath () |
Public Attributes | |
PathOrthogonal | orthoCalculator = null |
![]() | |
int | WIRE = 0x00000011 |
int | SOLID = 0x00000012 |
int | TEXTURE = 0x00000014 |
int | DRAWALL = WIRE | SOLID | TEXTURE |
int | WHITE = 0xFFFFFFFF |
int | BLACK = 0xFF000000 |
int | GREY = 0xFFC0C0C0 |
int | RED = 0xFFFF0000 |
int | GREEN = 0xFF00FF00 |
int | BLUE = 0xFF0000FF |
int | YELLOW = 0xFFFFFF00 |
int | PURPLE = 0xFFFF00FF |
int | CYAN = 0xFF00FFFF |
int | ORANGE = 0xFFFFC000 |
int | CW = 1 |
int | CCW = 2 |
int | ALL = 0b11111111 |
int | BOTTOM = 0b00000001 |
int | TOP = 0b00000010 |
int | FRONT = 0b00000100 |
int | BACK = 0b00001000 |
int | LEFT = 0b00010000 |
int | RIGHT = 0b00100000 |
int | BODY = 0b00000001 |
int | END0 = 0b00000010 |
int | END1 = 0b00000100 |
float | ONE_DEG_T = (float) (Math.PI / 180.0) |
PathOrthogonal | ORTHO_X = new PathOrthogonal.PathNormalX() |
PathOrthogonal | ORTHO_Y = new PathOrthogonal.PathNormalY() |
PathOrthogonal | ORTHO_Z = new PathOrthogonal.PathNormalZ() |
PathOrthogonal | ORTHO_A = new PathOrthogonal.PathNormalAMC() |
TransformUV | ROT_0 = TransformUV.ROT0 |
TransformUV | ROT_90 = TransformUV.ROT90 |
TransformUV | ROT_180 = TransformUV.ROT180 |
TransformUV | ROT_270 = TransformUV.ROT270 |
TransformUV | FLIP_H = TransformUV.FLIPH |
TransformUV | FLIP_V = TransformUV.FLIPV |
Rotation | ROTATION_ZERO = new Rotation() |
int | T_BOX = 0x1001 |
int | T_DOME = 0x1002 |
int | T_CONE = 0x1003 |
int | T_ELLIPSOID = 0x1004 |
int | T_EXTRUSION = 0x1005 |
int | T_LATHESTOCK = 0x1006 |
int | T_MD2 = 0x1007 |
int | T_SKYBOX = 0x1008 |
int | T_SKYDOME = 0x1009 |
int | T_TERRAIN = 0x100A |
int | T_TUBE = 0x100B |
int | C_LATHESURFACE = 0x2001 |
int | C_OVAL = 0x2002 |
int | C_POLYGON = 0x2003 |
int | P_BCURVE2D = 0x3001 |
int | P_BCURVE3D = 0x3002 |
int | P_BSPLINE2D = 0x3003 |
int | P_BSPLINE3D = 0x3004 |
int | P_LINEAR = 0x3005 |
int | P_LISSAJOUS = 0x3006 |
int | P_RING = 0x3007 |
int | P_SPIRAL = 0x3008 |
Protected Member Functions | |
AbstractPath () | |
AbstractPath (int nbrSlices) | |
Protected Attributes | |
final int | DEFAULT_NBR_SLICES = 100 |
final int | nbrSlices |
boolean | pathIsOpen = true |
Defines the path that a tubular or extruded shape follows in 3D space.
The parametric parameter 't' defines a position along the path where t=0 is the start and t=1 the end of the shape.
Values of outside the range ≥0 and ≤1 are not on the path and need not be defined in any class implementing this interface.
The attribute nbrSlices
does not affect the shape or the path, it only affects the level of detail in shapes using the path.
|
protected |
nbrSlices |
|
protected |
nbrSlices |
boolean shapes3d.path.AbstractPath.isOpenPath | ( | ) |
Implements shapes3d.path.Path.
int shapes3d.path.AbstractPath.nbrSlices | ( | ) |
Implements shapes3d.path.Path.
PVector shapes3d.path.AbstractPath.orthogonal | ( | float | t | ) |
If you don't provide an implementation in the child class this version will attempt to find a solution that minimizes twist along the path.
t | ≥0 and ≤1.0 |
Implements shapes3d.path.Path.
|
pure virtual |
Get the position along the path.
t | ≥0 and ≤1.0 |
Implements shapes3d.path.Path.
Implemented in shapes3d.path.BCurve2D, shapes3d.path.BCurve3D, shapes3d.path.BSpline3D, shapes3d.path.BSpline2D, shapes3d.path.Lissajous, shapes3d.path.Spiral, shapes3d.path.Linear, and shapes3d.path.Ring.
PVector shapes3d.path.AbstractPath.tangent | ( | float | t | ) |
Get the normalised tangent to the path.
t | ≥0 and ≤1.0 |
Implements shapes3d.path.Path.